At GoPro I was involved in variety of projects. I was originally a visual designer but transitioned into an interaction designer role after. The main product that I worked on during my stay was the Hero Sessions. This camera had a very unique form factor and yet still managed to retain all of the robost functionalities that GoPro cameras are known for. This camera is inherently waterproof and has a single button (actually, two) hardware design that offers the quickest way to video capturing so you don't miss a beat.
Sessions Interaction Spec
The main challenge with designing the interaction was how to make it user friendly as possible with the tiny screen and hardware limitations. When you only have one main function button and a secondary button (for wi-fi), you're forced to get creative; on the flip side of that same coin, you have to make sure to not get too cryptic and compromise the discoverability of the function. We played with beeps (audio), blinks (LED lights), button placements, timing, and repeated real life testing (in the snow, in the woods, in the sky, under water, with children or pets, etc.) that users may encounter.
GoPro User Journey
I also took on user research projects. When coming up with new product concepts or improving our current line of products, I went out to do in-person interviews with our users to get their feedback. By talking to our real users, we were able to support or disspell assumptions that people internally had, and create real improvements.
One particular project I worked on was studying how people dealt with their footage after using their GoPros to record them. GoPro was committed to working on their entire product journey - not just the recording / shooting part. GoPro has a lightweight video editing software, but we found many people using other applications. I asked the question - why is that? how can we make it better? - and presented these findings to the product team so that they can come up with a new project plan to address these pain points.
On occassion, I would be tasked with visual design work for internal assets. The above is a simple reskinning of a web app that the video editors at GoPro used. They did not have the means to reprogram so we had to maintain all of the IA and only manipulate the front end.
Below you can find the vectorized icons of the GoPro products. A modified version of these and additional ones were used for internal product roadmaps and calendars.